#ifndef INPUT_H_ #define INPUT_H_ #include enum Actions { ACTION_QUIT, ACTION_MOVE_UP, ACTION_MOVE_DOWN, ACTION_MOVE_LEFT, ACTION_MOVE_RIGHT, ACTION_STATE_COUNT }; void handleKeyboardEvent(int *action_states, SDL_Event event); /* int action_status(enum Actions action); */ /* void action_toggle(enum Actions action); */ #endif // INPUT_H_