diff options
author | Niclas Dobbertin <niclas.dobbertin@mailbox.org> | 2023-07-07 09:58:47 +0200 |
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committer | Niclas Dobbertin <niclas.dobbertin@mailbox.org> | 2023-07-07 09:58:47 +0200 |
commit | d62db260942bde9d22a5ecaf85ecc040742d74b6 (patch) | |
tree | 965ab07ee709a5d51edecb4919d89a20750a4990 /master_thesis |
test code
Diffstat (limited to 'master_thesis')
-rw-r--r-- | master_thesis/__init__.py | 1 | ||||
-rw-r--r-- | master_thesis/elio_procedures.py | 24 | ||||
-rw-r--r-- | master_thesis/frensch_task.py | 113 | ||||
-rw-r--r-- | master_thesis/pyactr_tut.py | 512 |
4 files changed, 650 insertions, 0 deletions
diff --git a/master_thesis/__init__.py b/master_thesis/__init__.py new file mode 100644 index 0000000..548fbdf --- /dev/null +++ b/master_thesis/__init__.py @@ -0,0 +1 @@ +print("hello world!!") diff --git a/master_thesis/elio_procedures.py b/master_thesis/elio_procedures.py new file mode 100644 index 0000000..cd4848e --- /dev/null +++ b/master_thesis/elio_procedures.py @@ -0,0 +1,24 @@ +#!/usr/bin/env python3 + + +class Procedure: + pass + + +class Variable: + def __init__(self, name: str, subscript: int = 0): + self.name = name + self.subscript = subscript + + + def __str__(self): + return f"{self.name}_{self.subscript}" + + def get_result(self, Variables: dict): + if not self.subscript: + return Variables[self.name] + else: + return Variables + +x = Variable("solid", 2) +print(x) diff --git a/master_thesis/frensch_task.py b/master_thesis/frensch_task.py new file mode 100644 index 0000000..0c66254 --- /dev/null +++ b/master_thesis/frensch_task.py @@ -0,0 +1,113 @@ +#!/usr/bin/env python3 +from __future__ import annotations + +from psychopy import constants, core, event, gui, visual +from collections import namedtuple + + +DisplayVariable = namedtuple("DisplayVariable", ["name", "values"]) +DisplayProcedure = namedtuple("DisplayProcedure", ["procedure", "solution"]) + + +def experiment_shutdown(): + WIN.close() + core.quit() + + +WIN = visual.Window((800, 600), fullscr=True, units="pix") +MONITOR_FPS = 60 + +# Cancel experiment anytime with Esc +event.globalKeys.add(key="escape", func=experiment_shutdown, name="shutdown") + + +def generate_variable_display(varx: list[DisplayVariable], x_positions: list[int]): + assert len(varx) == len(x_positions) + + stims = [] + + def gen_value_stims(values, x, y, offset): + for value in values: + y -= offset + value_stim = visual.TextBox2( + WIN, + pos=(x, y), + text=value, + # size=200, + letterHeight=100, + alignment="center", + ) + stims.append(value_stim) + + y = 400 + offset = 100 + + for var, x_pos in zip(varx, x_positions): + stim_var = visual.TextBox2( + WIN, + pos=[x_pos, y], + text=var.name, + # size=[1000, 1000], + letterHeight=50, + alignment="center", + ) + stims.append(stim_var) + + gen_value_stims(var.values, x_pos, y, offset) + + return stims + + +def generate_procedure_display(procedure: DisplayProcedure): + stim_procedure = visual.TextBox2( + WIN, + pos=[-600, -200], + text=procedure.procedure, + # size=[1000, 1000], + letterHeight=50, + alignment="center", + ) + return stim_procedure + + +solid = DisplayVariable("SOLID", [6]) +algae = DisplayVariable("ALGAE", [8]) +lime = DisplayVariable("LIME", [3, 5, 1, 9]) +toxin = DisplayVariable("TOXIN", [4, 8, 7, 2]) +x_positions = [-600, -300, 0, 300] +# x_positions = [-600, -300] + +stims = generate_variable_display([solid, algae, lime, toxin], x_positions) + +p1 = DisplayProcedure("Index 1 = Solid * (Lime_4 - Lime_2) = ", 1) +p1 = generate_procedure_display(p1) +stims.append(p1) + +stim_answer_box = visual.TextBox2( + WIN, + "", + letterHeight=50, + pos=(0, -200), + size=[150, 70], + editable=True, + fillColor="white", + color="black", + alignment="center", +) +stims.append(stim_answer_box) + +not_finished = True +answer = "not answered" +while not_finished: + stim_answer_box.hasFocus = True + for stim in stims: + stim.draw() + WIN.flip() + answer = stim_answer_box.text + if "\n" in stim_answer_box.text: + not_finished = False + + +event.waitKeys(keyList=["space"]) + +print(f"Answer: {answer}") diff --git a/master_thesis/pyactr_tut.py b/master_thesis/pyactr_tut.py new file mode 100644 index 0000000..a44209e --- /dev/null +++ b/master_thesis/pyactr_tut.py @@ -0,0 +1,512 @@ +#!/usr/bin/env python3 + +import pyactr as actr + + +def memory_motor(): + playing_memory = actr.ACTRModel() + + actr.chunktype("playgame", "game, activity") + + initial_chunk = actr.makechunk(typename="playgame", game="memory") + + goal = playing_memory.set_goal("goal") + + playing_memory.productionstring( + name="startplaying", + string=""" + =goal> + isa playgame + game memory + activity None + ?manual> + state free + ==> + =goal> + isa playgame + activity presskey + """, + ) + + playing_memory.productionstring( + name="presskey", + string=""" + =goal> + isa playgame + game memory + activity presskey + ==> + +manual> + isa _manual + cmd press_key + key 1 + =goal> + isa playgame + activity None + """, + ) + + simulation_game = playing_memory.simulation() + simulation_game.run() + + +def memory_vision(): + environment = actr.Environment() + playing_memory = actr.ACTRModel(environment=environment) + + memory = [{}, {"A": {"text": "A", "position": (100, 100)}}] + + goal = playing_memory.set_goal("goal") + actr.chunktype("playgame", "game, activity, key, object") + initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") + goal.add(initial_chunk) + + playing_memory.productionstring( + name="startplaying", + string=""" + =goal> + isa playgame + game memory + activity None + ==> + =goal> + isa playgame + activity presskey""", + ) + + playing_memory.productionstring( + name="presskey", + string=""" + =goal> + isa playgame + game memory + activity presskey + key =k + ==> + +manual> + isa _manual + cmd press_key + key =k + =goal> + isa playgame + activity attend""", + ) + + playing_memory.productionstring( + name="attendobject", + string=""" + =goal> + isa playgame + game memory + activity attend + =visual_location> + isa _visuallocation + ?manual> + state free + ==> + =goal> + isa playgame + activity storeobject + +visual> + isa _visual + cmd move_attention + screen_pos =visual_location""", + ) + + playing_memory.productionstring( + name="storeobject", + string=""" + =goal> + isa playgame + game memory + activity storeobject + =visual> + isa _visual + value =v + ==> + =goal> + isa playgame + activity None + object =v""", + ) + + simulation = playing_memory.simulation( + gui=False, + environment_process=environment.environment_process, + stimuli=memory, + triggers="1", + ) + simulation.run() + + print(goal) + + +def memory_memory(): + environment = actr.Environment() + playing_memory = actr.ACTRModel(environment=environment) + + memory = [ + {}, + {"A": {"text": "A", "position": (100, 100)}}, + {"A": {"text": "A", "position": (100, 100)}}, + ] + + goal = playing_memory.set_goal("goal") + actr.chunktype("playgame", "game, activity, key, object") + initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") + goal.add(initial_chunk) + + playing_memory.productionstring( + name="startplaying", + string=""" + =goal> + isa playgame + game memory + activity None + object None + ==> + =goal> + isa playgame + activity presskey""", + ) + + playing_memory.productionstring( + name="continueplaying", + string=""" + =goal> + isa playgame + game memory + activity None + object ~None + ==> + =goal> + isa playgame + game memory + activity recall""", + ) + + playing_memory.productionstring( + name="recallvalue", + string=""" + =goal> + isa playgame + game memory + activity recall + object =val + ==> + =goal> + isa playgame + game memory + activity checkrecalled + +retrieval> + isa playgame + object =val""", + ) + + playing_memory.productionstring( + name="recallsuccessful", + string=""" + =goal> + isa playgame + game memory + activity checkrecalled + object =val + ?retrieval> + buffer full + =retrieval> + isa playgame + key =k + ==> + =goal> + isa playgame + key =k + activity done""", + ) + + playing_memory.productionstring( + name="recallfailed", + string=""" + =goal> + isa playgame + game memory + activity checkrecalled + key 1 + object =val + ?retrieval> + state error + ==> + ~goal> + +goal> + isa playgame + game memory + activity presskey + key 2""", + ) + + playing_memory.productionstring( + name="presskey", + string=""" + =goal> + isa playgame + game memory + activity presskey + key =k + ==> + +manual> + isa _manual + cmd press_key + key =k + =goal> + isa playgame + activity attend""", + ) + + playing_memory.productionstring( + name="attendobject", + string=""" + =goal> + isa playgame + game memory + activity attend + =visual_location> + isa _visuallocation + ?manual> + state free + ==> + =goal> + isa playgame + activity storeobject + +visual> + isa _visual + cmd move_attention + screen_pos =visual_location""", + ) + + playing_memory.productionstring( + name="storeobject", + string=""" + =goal> + isa playgame + game memory + activity storeobject + =visual> + isa _visual + value =v + ==> + =goal> + isa playgame + activity None + object =v""", + ) + + simulation = playing_memory.simulation( + gui=False, + environment_process=environment.environment_process, + stimuli=memory, + triggers="1", + ) + simulation.run(max_time=2) + + print(goal) + print(playing_memory.decmem) + + +def memory_memory_loop(): + environment = actr.Environment() + playing_memory = actr.ACTRModel(environment=environment) + + goal = playing_memory.set_goal("goal") + actr.chunktype("playgame", "game, activity, key, object") + initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") + + memory = [{}] + [{i: {"text": i, "position": (100, 100)}} for i in "BCDEFGHDIJ"] + goal.add(initial_chunk) + + playing_memory.productionstring( + name="startplaying", + string=""" + =goal> + isa playgame + game memory + activity None + object None + ==> + =goal> + isa playgame + activity presskey""", + ) + + playing_memory.productionstring( + name="continueplaying", + string=""" + =goal> + isa playgame + game memory + activity None + object ~None + ==> + =goal> + isa playgame + game memory + activity recall""", + ) + + playing_memory.productionstring( + name="recallvalue", + string=""" + =goal> + isa playgame + game memory + activity recall + object =val + ==> + =goal> + isa playgame + game memory + activity checkrecalled + +retrieval> + isa playgame + object =val""", + ) + + playing_memory.productionstring( + name="recallsuccessful", + string=""" + =goal> + isa playgame + game memory + activity checkrecalled + object =val + ?retrieval> + buffer full + =retrieval> + isa playgame + key =k + ==> + =goal> + isa playgame + key =k + activity done""", + ) + + for i in range(1, 9): + playing_memory.productionstring( + name="recallfailed" + str(i), + string=""" + =goal> + isa playgame + game memory + activity checkrecalled + key """ + + str(i) + + """ + object =val + ?retrieval> + state error + ==> + ~goal> + +goal> + isa playgame + game memory + activity presskey + key """ + + str((i + 1) % 10), + ) + + playing_memory.productionstring( + name="recallfailed9", + string=""" + =goal> + isa playgame + game memory + activity checkrecalled + key 0 + object =val + ?retrieval> + state error + ==> + ~goal>""", + ) + + playing_memory.productionstring( + name="presskey", + string=""" + =goal> + isa playgame + game memory + activity presskey + key =k + ==> + +manual> + isa _manual + cmd press_key + key =k + =goal> + isa playgame + activity attend""", + ) + + playing_memory.productionstring( + name="attendobject", + string=""" + =goal> + isa playgame + game memory + activity attend + =visual_location> + isa _visuallocation + ?manual> + state free + ==> + =goal> + isa playgame + activity storeobject + +visual> + isa _visual + cmd move_attention + screen_pos =visual_location""", + ) + + playing_memory.productionstring( + name="storeobject", + string=""" + =goal> + isa playgame + game memory + activity storeobject + =visual> + isa _visual + value =v + ==> + =goal> + isa playgame + activity None + object =v""", + ) + playing_memory.model_parameters["subsymbolic"] = True + + goal.add(initial_chunk) + # playing_memory.retrieval.pop() + # for i in playing_memory.decmem.copy(): + # playing_memory.decmem.pop(i) + simulation = playing_memory.simulation( + gui=False, + environment_process=environment.environment_process, + stimuli=memory, + triggers=[str(i % 10) for i in range(1, 11)] + ["0"], + ) + + while True: + simulation.step() + if simulation.current_event.action == "RULE FIRED: recallsuccessful": + break + if simulation.show_time() > 10: + print("Nothing found, breaking") + break + + print(goal) + print(simulation.show_time()) + print(playing_memory.decmem) + + +memory_memory_loop() |