diff options
-rw-r--r-- | characters.py | 26 | ||||
-rw-r--r-- | ui.py | 32 |
2 files changed, 58 insertions, 0 deletions
diff --git a/characters.py b/characters.py new file mode 100644 index 0000000..6166323 --- /dev/null +++ b/characters.py @@ -0,0 +1,26 @@ +#!/usr/bin/env python3 + +import ui +from enum import Enum + +Status = Enum("Status", ["NEUTRAL", "DOWN", "ATTACKING", "HIT"]) + + +class Action: + def __init__(self, name, button): + self.name = name + self.button = button + + +class Cowboy: + hp = 1000 + frame_advantage = 0 + status = Status.NEUTRAL + position = (0,0) + + all_actions = ( + Action("slash", ui.Button("attack1")), + Action("jump", ui.Button("move1")), + Action("block", ui.Button("move2")), + Action("hold", ui.Button("hold")), + ) @@ -0,0 +1,32 @@ +#!/usr/bin/env python3 + +RESOLUTION = "x19201080" + +class Button: + def __init__(self, name) -> None: + self.position = button_locations[RESOLUTION][name] + + +button_locations = { + "x19201080": { + "move1": (0, 0), + "move2": (0, 1), + "move3": (0, 2), + "move4": (0, 3), + "move5": (0, 4), + "move6": (0, 5), + "attack1": (1, 0), + "attack2": (1, 1), + "attack3": (1, 2), + "attack4": (1, 3), + "attack5": (1, 4), + "attack6": (1, 5), + "special1": (1, 0), + "special2": (1, 1), + "special3": (1, 2), + "special4": (1, 3), + "special5": (1, 4), + "special6": (1, 5), + "hold": (2, 5), + } +} |