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#ifndef CHARACTERS_H_
#define CHARACTERS_H_
#include "player.h"
const struct Player TEMPLATE_1 = {
100, // pos x
100, // pos y
100, // vel x
100, // vel y
0, // accel x
0, // accel y
100, // max vel x
100, // max vel y
100, // hp
0, // geometry
0 // geometry len
};
#endif // CHARACTERS_H_
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