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#ifndef CHARACTERS_H_
#define CHARACTERS_H_

#include "player.h"

const struct Player TEMPLATE_1 = {
	100, // pos x
	100, // pos y
	100, // vel x
	100, // vel y
	0, // accel x
	0, // accel y
	100, // max vel x
	100, // max vel y
	100, // hp
	0, // geometry
	0 // geometry len
};

#endif // CHARACTERS_H_