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#include "input.h"
#include <stdio.h>
void handleKeyboardEvent(int *action_states, SDL_Event event)
{
if (event.key.repeat != 0)
return;
switch (event.type) {
case SDL_QUIT:
action_states[ACTION_QUIT] = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_q:
action_states[ACTION_QUIT] = 1;
break;
case SDLK_w:
action_states[ACTION_MOVE_UP] = 1;
break;
case SDLK_s:
action_states[ACTION_MOVE_DOWN] = 1;
break;
case SDLK_a:
action_states[ACTION_MOVE_LEFT] = 1;
break;
case SDLK_d:
action_states[ACTION_MOVE_RIGHT] = 1;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_w:
action_states[ACTION_MOVE_UP] = 0;
break;
case SDLK_s:
action_states[ACTION_MOVE_DOWN] = 0;
break;
case SDLK_a:
action_states[ACTION_MOVE_LEFT] = 0;
break;
case SDLK_d:
action_states[ACTION_MOVE_RIGHT] = 0;
break;
}
break;
}
}
/* int action_status(enum Actions action) */
/* { */
/* return actions_state[action]; */
/* } */
/* void action_toggle(enum Actions action) */
/* { */
/* printf("%d", actions_state[action]); */
/* actions_state[action] = 1; */
/* printf("%d", actions_state[action]); */
/* } */
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