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#ifndef MAIN_H_
#define MAIN_H_

#include "player.h"
#include <SDL2/SDL_ttf.h>

void execute_actions(struct Player *player, int *action_states, float delta);
void render_text(char *text, SDL_Rect dest, TTF_Font *Sans, SDL_Renderer *renderer);
double current_sdl_time_in_seconds();

#endif // MAIN_H_