diff options
| author | Niclas Dobbertin <niclas.dobbertin@mailbox.org> | 2023-10-23 14:28:27 +0200 | 
|---|---|---|
| committer | Niclas Dobbertin <niclas.dobbertin@mailbox.org> | 2023-10-23 14:28:27 +0200 | 
| commit | 9ad2fb0e18373f84e2a8a52a5ae93311744ed23e (patch) | |
| tree | b34a3a919d9e6803086436622d2d55e0095a89c5 /master_thesis/pyactr_tut.py | |
| parent | 9ad4ebeccfb7ac7f86ac74faf646f4ec95910b7e (diff) | |
rename experiment dir
Diffstat (limited to 'master_thesis/pyactr_tut.py')
| -rw-r--r-- | master_thesis/pyactr_tut.py | 512 | 
1 files changed, 0 insertions, 512 deletions
diff --git a/master_thesis/pyactr_tut.py b/master_thesis/pyactr_tut.py deleted file mode 100644 index a44209e..0000000 --- a/master_thesis/pyactr_tut.py +++ /dev/null @@ -1,512 +0,0 @@ -#!/usr/bin/env python3 - -import pyactr as actr - - -def memory_motor(): -    playing_memory = actr.ACTRModel() - -    actr.chunktype("playgame", "game, activity") - -    initial_chunk = actr.makechunk(typename="playgame", game="memory") - -    goal = playing_memory.set_goal("goal") - -    playing_memory.productionstring( -        name="startplaying", -        string=""" -    =goal> -    isa playgame -    game memory -    activity None -        ?manual> -        state free -    ==> -    =goal> -    isa playgame -    activity presskey -    """, -    ) - -    playing_memory.productionstring( -        name="presskey", -        string=""" -    =goal> -    isa playgame -    game memory -    activity presskey -    ==> -    +manual> -    isa _manual -    cmd press_key -    key 1 -    =goal> -        isa playgame -        activity None -    """, -    ) - -    simulation_game = playing_memory.simulation() -    simulation_game.run() - - -def memory_vision(): -    environment = actr.Environment() -    playing_memory = actr.ACTRModel(environment=environment) - -    memory = [{}, {"A": {"text": "A", "position": (100, 100)}}] - -    goal = playing_memory.set_goal("goal") -    actr.chunktype("playgame", "game, activity, key, object") -    initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") -    goal.add(initial_chunk) - -    playing_memory.productionstring( -        name="startplaying", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity None -    ==> -    =goal> -    isa playgame -    activity presskey""", -    ) - -    playing_memory.productionstring( -        name="presskey", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity presskey -    key =k -    ==> -    +manual> -    isa _manual -    cmd press_key -    key =k -    =goal> -    isa playgame -    activity attend""", -    ) - -    playing_memory.productionstring( -        name="attendobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity attend -    =visual_location> -    isa _visuallocation -    ?manual> -    state free -    ==> -    =goal> -    isa playgame -    activity storeobject -    +visual> -    isa _visual -    cmd     move_attention -    screen_pos =visual_location""", -    ) - -    playing_memory.productionstring( -        name="storeobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity storeobject -    =visual> -    isa _visual -    value =v -    ==> -    =goal> -    isa playgame -    activity None -    object =v""", -    ) - -    simulation = playing_memory.simulation( -        gui=False, -        environment_process=environment.environment_process, -        stimuli=memory, -        triggers="1", -    ) -    simulation.run() - -    print(goal) - - -def memory_memory(): -    environment = actr.Environment() -    playing_memory = actr.ACTRModel(environment=environment) - -    memory = [ -        {}, -        {"A": {"text": "A", "position": (100, 100)}}, -        {"A": {"text": "A", "position": (100, 100)}}, -    ] - -    goal = playing_memory.set_goal("goal") -    actr.chunktype("playgame", "game, activity, key, object") -    initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") -    goal.add(initial_chunk) - -    playing_memory.productionstring( -        name="startplaying", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity None -    object None -    ==> -    =goal> -    isa playgame -    activity presskey""", -    ) - -    playing_memory.productionstring( -        name="continueplaying", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity None -    object ~None -    ==> -    =goal> -    isa playgame -    game memory -    activity recall""", -    ) - -    playing_memory.productionstring( -        name="recallvalue", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity recall -    object =val -    ==> -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    +retrieval> -    isa playgame -    object =val""", -    ) - -    playing_memory.productionstring( -        name="recallsuccessful", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    object =val -    ?retrieval> -    buffer full -    =retrieval> -    isa playgame -    key =k -    ==> -    =goal> -    isa playgame -    key =k -    activity done""", -    ) - -    playing_memory.productionstring( -        name="recallfailed", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    key 1 -    object =val -    ?retrieval> -    state error -    ==> -    ~goal> -    +goal> -    isa playgame -    game memory -    activity presskey -    key 2""", -    ) - -    playing_memory.productionstring( -        name="presskey", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity presskey -    key =k -    ==> -    +manual> -    isa _manual -    cmd press_key -    key =k -    =goal> -    isa playgame -    activity attend""", -    ) - -    playing_memory.productionstring( -        name="attendobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity attend -    =visual_location> -    isa _visuallocation -    ?manual> -    state free -    ==> -    =goal> -    isa playgame -    activity storeobject -    +visual> -    isa _visual -    cmd     move_attention -    screen_pos =visual_location""", -    ) - -    playing_memory.productionstring( -        name="storeobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity storeobject -    =visual> -    isa _visual -    value =v -    ==> -    =goal> -    isa playgame -    activity None -    object =v""", -    ) - -    simulation = playing_memory.simulation( -        gui=False, -        environment_process=environment.environment_process, -        stimuli=memory, -        triggers="1", -    ) -    simulation.run(max_time=2) - -    print(goal) -    print(playing_memory.decmem) - - -def memory_memory_loop(): -    environment = actr.Environment() -    playing_memory = actr.ACTRModel(environment=environment) - -    goal = playing_memory.set_goal("goal") -    actr.chunktype("playgame", "game, activity, key, object") -    initial_chunk = actr.makechunk(typename="playgame", game="memory", key="1") - -    memory = [{}] + [{i: {"text": i, "position": (100, 100)}} for i in "BCDEFGHDIJ"] -    goal.add(initial_chunk) - -    playing_memory.productionstring( -        name="startplaying", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity None -    object None -    ==> -    =goal> -    isa playgame -    activity presskey""", -    ) - -    playing_memory.productionstring( -        name="continueplaying", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity None -    object ~None -    ==> -    =goal> -    isa playgame -    game memory -    activity recall""", -    ) - -    playing_memory.productionstring( -        name="recallvalue", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity recall -    object =val -    ==> -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    +retrieval> -    isa playgame -    object =val""", -    ) - -    playing_memory.productionstring( -        name="recallsuccessful", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    object =val -    ?retrieval> -    buffer full -    =retrieval> -    isa playgame -    key =k -    ==> -    =goal> -    isa playgame -    key =k -    activity done""", -    ) - -    for i in range(1, 9): -        playing_memory.productionstring( -            name="recallfailed" + str(i), -            string=""" -        =goal> -        isa  playgame -        game memory -        activity checkrecalled -        key """ -            + str(i) -            + """ -        object =val -        ?retrieval> -        state error -        ==> -        ~goal> -        +goal> -        isa playgame -        game memory -        activity presskey -        key """ -            + str((i + 1) % 10), -        ) - -    playing_memory.productionstring( -        name="recallfailed9", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity checkrecalled -    key 0 -    object =val -    ?retrieval> -    state error -    ==> -    ~goal>""", -    ) - -    playing_memory.productionstring( -        name="presskey", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity presskey -    key =k -    ==> -    +manual> -    isa _manual -    cmd press_key -    key =k -    =goal> -    isa playgame -    activity attend""", -    ) - -    playing_memory.productionstring( -        name="attendobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity attend -    =visual_location> -    isa _visuallocation -    ?manual> -    state free -    ==> -    =goal> -    isa playgame -    activity storeobject -    +visual> -    isa _visual -    cmd     move_attention -    screen_pos =visual_location""", -    ) - -    playing_memory.productionstring( -        name="storeobject", -        string=""" -    =goal> -    isa  playgame -    game memory -    activity storeobject -    =visual> -    isa _visual -    value =v -    ==> -    =goal> -    isa playgame -    activity None -    object =v""", -    ) -    playing_memory.model_parameters["subsymbolic"] = True - -    goal.add(initial_chunk) -    # playing_memory.retrieval.pop() -    # for i in playing_memory.decmem.copy(): -    #     playing_memory.decmem.pop(i) -    simulation = playing_memory.simulation( -        gui=False, -        environment_process=environment.environment_process, -        stimuli=memory, -        triggers=[str(i % 10) for i in range(1, 11)] + ["0"], -    ) - -    while True: -        simulation.step() -        if simulation.current_event.action == "RULE FIRED: recallsuccessful": -            break -        if simulation.show_time() > 10: -            print("Nothing found, breaking") -            break - -    print(goal) -    print(simulation.show_time()) -    print(playing_memory.decmem) - - -memory_memory_loop()  | 
