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authorNiclas Dobbertin <niclas.dobbertin@mailbox.org>2024-01-09 08:29:40 +0100
committerNiclas Dobbertin <niclas.dobbertin@mailbox.org>2024-01-09 08:29:40 +0100
commit1a988e6a6769d7a9bbc9956da80ee2dfc2200d64 (patch)
tree3e118364a6d8b56f62a59169878f76c6984769f3 /characters.py
parent52fd3556d4ef89dec4d138567f7fa90722a74dd9 (diff)
character-action-button structure start
Diffstat (limited to 'characters.py')
-rw-r--r--characters.py26
1 files changed, 26 insertions, 0 deletions
diff --git a/characters.py b/characters.py
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+#!/usr/bin/env python3
+
+import ui
+from enum import Enum
+
+Status = Enum("Status", ["NEUTRAL", "DOWN", "ATTACKING", "HIT"])
+
+
+class Action:
+ def __init__(self, name, button):
+ self.name = name
+ self.button = button
+
+
+class Cowboy:
+ hp = 1000
+ frame_advantage = 0
+ status = Status.NEUTRAL
+ position = (0,0)
+
+ all_actions = (
+ Action("slash", ui.Button("attack1")),
+ Action("jump", ui.Button("move1")),
+ Action("block", ui.Button("move2")),
+ Action("hold", ui.Button("hold")),
+ )